Call of Duty WWII Game Review

Call of Duty WWII – Game Review

Welcome to Saving Private Ry… uh… I mean… Call of Duty WWII.

Jokes aside, I wasn’t expecting Call of Duty going back again to WWII, and with an explored narrative by all multimedia fronts, movies, music, and games – The invasion of Normandy on 6 June 1944, the “D-Day,” the first day of the invasion.

This description sounded Deja-vu, the Liberation of France, specifically the D-day story was already played in Call of Duty 2. Dice took the risk going with a generic campaign and old-school warfare, guns, no more futuristic gadgets, drones and advanced technical spectacle.

It is the same old design on going from  point A to point B, kill as many enemies as you can and reach the checkpoint avoiding getting killed in the process.

The introductory sequence is very immersive and does a great job as an open level for what comes ahead. The game innovates in single player campaign, as for multiplayer, the same cannot be said.

The game focuses on your team a lot, Josh Duhamel makes an excellent appearance with his character, although annoying at times in his role, it is very well built up. The narrative and story is good and gets a lot more interesting towards the end of the game.

The missions are very well designed with something new, even for the old experienced Call of Duty gamers, can be found here and there, even in the game mechanics. The team relationship is well made, missing a few more details to make us really worry about our team members during combat, but as a whole, it works.

Call of Duty WWII Game Review

The visuals are great, there is also good supporting cast enhancing the team member focused gameplay, music is the right choice, it shines throughout the rush of the game’s battlefield.

The missions slowly try to avoid repetitions of a linear first-person shooter, and in most cases, it reaches that fulfillment onto the player. Fails for having too much noticeable scripted events and triggers too noticeable for the gamer at times, doesn’t benefit immersion when we know what is going to happen when it is going to happen. But all games are built like this, random events were not inspiration during the making of this game.

Call of Duty WWII it is a good solid game, it tries hard to give you a variety of the stuff we already played before and takes us by the hand along chosen checkpoints in its war version until it builds up to a good satisfying final.

Unfortunately, this is too much of a seen it done it, just with better graphics and updated mechanics. That pays really bad against the game, for fans and non-fans of Call of Duty this formula as aged with plenty of games exploring the same route.

There are the Easter eggs of Saving Private Ryan for the fans of the movie, those will have a big smile during a couple of scenes.

As a multiplayer, the game failed to reach then same interesting tactical shooter of the campaign. The maps are not that great, they seem small and inviting for old style multiplayer gaming, greatly improved on Battlefield already. Just doesn’t sound fresh.

Multiplayer headquarters is a good addition, players watching matches while in line for their turn is a positive suitability. The survival zombie mode is part of the fun too.

Call of Duty WWII Game Review

A decent Call of Duty recreation, the multiplayer offers new refreshing additions, and the single-player campaign adds replay value in a few months if you’re stuck with nothing to play in the first person shooter genre.

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