In 2077 they voted my city the worst place to live in America.
Main issues? Sky high rate of violence and more people living below the poverty line than anywhere else.
Can’t deny it – it’s all true… but everybody still wants to live here.
This city’s always got a promise for you. Might be a lie, an illusion but it’s there… Just around the corner… and it keeps you going.
It’s a city of dreams. And I’m a big dreamer….
Sounds like Doom, looks like Total Recall, and reminds me of Sunset Overdrive.
Cyberpunk 2077 was first announced six years ago.
It is an RPG that is at least loosely based on Mike Pondsmith’s tabletop game Cyberpunk 2020.
The game is set in a “dark future” of 2077 where advanced technologies have become both “the salvation and the curse of humanity.”
The game promises a nonlinear story designed for “mature” players and is set in the metropolis of Night City.
According to CD Projekt Red, it will have some sandbox elements and a form of multiplayer.
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Microsoft ended its E3 2018 conference in incredible style with a trailer for cyberpunk 2077 a bright colorful montage of CD Projekt Red new futuristic universe, and while gameplay isn’t shown, the bustling night city is the clear headline act built on the red engine for all footage here.
Points to the text progress and the rich landscapes possible with it between the maze of subway lines, a clean Utopian skyline overshadows a darker world of gang warfare and corporate corruption, each shot is confidently jam-packed with detail and even based on a 1-minute 30 second trailer, the upgrade of tech here looks well up to the task of delivering to big questions still dangled overhead.
Though as gorgeous as it is, firstly to what extent is this what we’ll end up playing on release and secondly, what hardware is just actually running on, bearing in mind the Witcher 3 suffered backlash after the final console game didn’t match up to its initial trailer.
It’s hard to see CD Projekt RED making the same mistake this time, indeed right from the start is established as genuine game engine footage and while creative license is used to frame knight city from its best angles the fact is there are details in the visuals which suggest is both the real deal, and most likely console footage.
The main part that stands out is cyberpunk 2077 resolution. This footage comes straight from Microsoft’s media riser giving us the direct 4k capture of the conference, a pixel count of multiple frames turns in a true 3840 by 2160 image, and with no sign so far of dynamic scaling.
It’s a full-blooded 4k image crisp clear and conceivably possible given the team has an even better handle on these generations console architecture by now.
Next there’s the framerate within the game itself rendering 30fps cap, it’s a half refresh number that more realistically calls console territory, after all, given the option, a PC showcase trailer would surely be running higher however, it makes me wonder if we’ll see a repeat of the 60 fps option we already had in The Witcher 3 patch.
Cutscenes at least show a rock-solid 4k 30fps which give this trailer its intended effect though, it is a pristine cinematic with beautiful soft lighting and smoke effects that bed well into the environments.
Even so, the anti-aliasing used here isn’t 100% consistent it suggests post-process anti-aliasing given that coverage is uneven some edges, get smooth others are left completely raw revealing a 3840 by 2160 pixels grid lit edges for example like the contours of the aircraft and the contrasts on cable lines.
These elements shimmer and create visible noise and it doesn’t really match the rest of the image, but it all makes it more plausible as a contour showing beneath that 4k window though is a world built with the confidence you’d expect from CD Projekt RED, of course, the bustle of night city Central Square has parallels with The Witcher 3, the theme has obviously changed but the ambition is still sky-high.
Market stalls and castle walls give way to sleet neon-lit buildings peppered in between by cars and many more NPCs, it’s staggering to imagine the possibilities that could be open here, a futuristic playground built to be freely explored in any direction and presumably with a day/night cycle.
Most impressive to me zooming in is just how far the draw distance extends here even to the customers and shops far far away, overall from the center to its outskirts the illusion of a living breathing place is strong, these results are arguably only possible thanks to CD Projekt Reds work on optimizing The Witcher 3 on console and PC.
Also published on Medium.