Another day, another game.
Far Cry 5 is basically the run and gun of Far Cry 4, rub a little duck dynasty in there, grab your Matthew McConaughey / David Koresh mixed figure, and sprinkle the game world with folks who think the second amendment can’t be outdone.
It is really a tongue-in-cheek look at the patriotic results of people left to their own devices, and most likely a tremendous amount of first cousin humping. also, thanks to Ubisoft for making sure that the codes were available a week in advance, which always makes things easier.
Graphics art first — on the ps4 and the Xbox original you get the 30 FPS 1080p. Most likely expect these games on the ps4 pro and Xbox X to get 30 fps at 4k resolution, and I can say there was supposed to be a higher FPS option so you could run it at 1080p but get that increased frame rate, but an update is needed.
Neither the Xbox X nor the PS4 Pro popped that performance, so I’m assuming it’s for a patch later.
Also, HD is available on all platforms that can support it, while not the best replication of its traits, it’s still really well done.
Flying through the night sky on a helicopter outfitted with two people that you hire, because you thought folks walking down the road with a 308 rifle was normal, it’s easy to notice that jump in color gamut and brightness when it comes to the PC.
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On a current generation, Intel i7 at 4.5Ghz and an Nvidia 1080 Ti, the game actually hits 4k 60fps with just a couple settings turned down from ultra, with only a couple bumps here and there.
When comparing platforms, the console versions have a few changes, like fewer trees far away and even some actual structural differences to rock formations.
On all systems, there is a bit of texture and object popping in the game’s world and it can get pretty brutal on the consoles, with the occasional moment where it looks like you’re recording somebody’s garden in time-lapse photography as you’re flying a helicopter or riding in a plane.
Like the past Far Cry games, Primal notwithstanding, the games have always been known for throwing the largest number of explosives towards the largest number of exploding things and then seeing what happens.
I have to say it’s nice to have a game that doesn’t really drop to unplayable frame rates when you smash the world on fire, and you have or grenades going off, a car exploding, a chick turning into a puma next to you in a Vision Quest moment, and right then an enemy plane is taken down and explodes like 30 feet in front of you.
But sadly that also shows a number of the game’s weaknesses.
Collision detection fails numerous times, resulting in enemies dying and flying through the side of a wall, their body hanging out of it like something from Jacob’s Ladder. That is actually going to happen quite often.
There is this natural looking location and environment throughout the time you play the game, and it’s drawing your eyes towards those locations. That helps in the feeling of exploration, there’s always one more Hill one more fire tower on it with a mysterious light or something else to cause you to want to explore.
The main NPCs run from good to great in their overall look, but they do have a bit of that Ubisoft roughness to them that I think we’ve come to expect.
For example, the leader of the religious mafia looks like he fell down a hill covered in blackberries, were the sheriff who is trying to win the worst mustache award, but it’s apparently the only person in the running.
Overall I have to say the FPS is mostly solid on the consoles and excellent on the PC and in combination with that the fact that you have HDR on all the systems where it can be supported.
And I love the overall look, sound, music, and voice.
When you take over an outpost and the celebration music goes off, you keep looking around for a 4th of July fireworks display, this also translates through to different musical choices to reflect the bosses themselves and their locations, altering from the mystical and melodic country tunes to heavy industrial, depending on which of the leaders land you’re traveling into, which was an interesting way of doing it.
The sound got a nice wide spectrum of sounds, and the throaty explosions in deep bass of large ordnance are something that you noticed right away.
One special thing I have to mention is the standout moment of a wickedly scary campfire story told in broad daylight while tracking down a camp trail, it’s about somebody simply named “the cook”. A very awesome moment in the game.
Everybody here really seems to have pretty good voice directions towards gameplay.
A bit about the story: Far Cry 5 starts with you, the unnamed sheriff’s deputy heading into Eden’s gate compound to arrest the radical preacher Joseph, who apparently spends all his time suffering from glaucoma, working out and fixing his man bun.
What follows is a series of misadventures that runs through the tutorial as things go unsurprisingly poor for your small group of lawman, and yes, the story does have a fairly rambunctious ending by the way.
Let’s get this out of the way — the towers are gone! This is not how the game divides its locations at all.
You travel it in a car, setting a waypoint just driving, from point to point, or running or walking, whichever way you want.
After the tutorial, the game actually opens up and it’s about you rampaging through the territories, killing game fish and taking down enemy strongholds, hiring resistance fighters as good as you can, as you try to take down Joseph and his family.
Each location has a variety of different activities you can perform and stories to tell.
And it’s in those stories and it’s almost novelization of the quests where Far Cry 5 has some incredibly entertaining moments.
The way the game doles out information isn’t really new, with major story elements unlocked as you work through one of the Herald’s locations. But it’s the side quests that feel natural.
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You might find a person wandering lost in the woods looking for a family member, and help track them down, or liberate a truck stop from enemy forces and find inside various hints of horrible things done.
Then you find someone there who can start you off on another killing spree. Overall it’s just a more natural progression of quests and the fact that they overlap one another.
And as you continue to explore and understand the lore, everything starts to fill in the gaps.
Far Cry 5 doesn’t stray too far from its past titles and it does bring a bit of a change.
Much of it is fun, its quest progression is magnificent compared to many other games, as is the exploration style of gameplay that we’ve seen other titles.
The AI really does hurt the game, it does spawn far too often and it’s a reliance on spawning behind you for a surprise during battles just never feels as organic as the game would like you to see and feel.
Gameplay always came down to the fact that the spawning system was just so out of control, and everything felt so messy over time, that any engagement I wanted to have would always be infected by some type of badger or creature leaping in and attacking everybody.