Star Wars Battlefront 2 is here and looks as amazing as ever. Its graphics are noticeable top grade even along the short campaign story. Looks and feels Star Wars all over, giving the players a known Universe to enjoy.
Feels so well made that parts can even be mistaken for a movie moment, good work DICE made in this aspect of what was expected to be a great game.
Speaking of the campaign, it’s unfortunately too short, it can be made through in four-five hours, but it is always better than no single player mode like the 2015 Star Wars Battlefront game.
The story takes place before The Force Awakens, little after The Return of The Jedi, and sends us into ground battles and space combat in an amazing and very enjoyable fun story.
The characters have a believable but not strong backstory, and all its built up from there since the first introductory mission. Lots of recognizable assets, locations and characters come along in the story that, even feels so short, it had a great potential to be explored and expanded.
Not too difficult, its lots of fun and let’s hope some DLC will expand this area of the game. For Star Wars fans, everything looks accurately implemented.
The multiplayer still feels the fundamental part of Star Wars Battlefront 2.
It is very satisfying and the changed and tweaked game mechanics are a clear upgrade from the previous entry.
The combat is amusing and fun, until you get to the depth of upgrades, crafting and character progression.
The Star Cards upgrades were a very bad idea and really aggravating what was a good game so far. It’s badly implemented and its combination of useless experiences delivers a slow system of development. A succession of failures in the progress sequence is a letdown for many.
The deathmatch and assault modes are overall the same, the fights are better and satisfying and few details were updated usefully and are appreciated.
Enters the microtransactions system.
Fighting against someone that paid real money to have a stronger character makes the player give up understanding the balance the developers wanted to instigate in this game.
Loot boxes provide you character upgrading and progression, better customization and balance tweaks in order to give you a heads up to win. But not everyone likes/wants this style of progression. Feels out of context and somewhat cheating since few want to take advantage of easier advancement and prefer to battle their way faithful to their choices about loot grinding.
Even with level locks in place, some classes get a significant advantage compared to players that will not spend money upgrading their gameplay.
This makes the game feel like a business-oriented release rather than a fun to play adventure. And it already raised many negative comments and criticisms from players and reviewers.
A good-looking game, with an acceptable single-player campaign; is well received but so short that is soon swapped by a multiplayer mode that doesn’t benefit the casual player.